Readers ask: How To Find Silver Key In Hello Neighbor?
- 1 Where is the silver key Hello Neighbor?
- 2 What is the red and silver key for in Hello Neighbor?
- 3 Where is Hello neighbor’s car keys?
- 4 Where is the Hello Neighbor Alpha 1 Key?
- 5 What is the point of Hello Neighbor?
- 6 How do you get the wrench in Hello Neighbor 3?
- 7 What does the blue key do in Hello Neighbor Act 3?
- 8 Where is the first key in Hello Neighbor act1?
- 9 Where is the magnet gun in Hello Neighbor?
- 10 How do you break a window in Hello Neighbor?
- 11 How do you do Act 1 in Hello Neighbor?
- 12 Where is the yellow key in Hello Neighbor 3?
- 13 Where is the shovel in Hello Neighbor Act 2?
Where is the silver key Hello Neighbor?
You can’t use the magnet to grab the wrench just yet, but you can pull the silver lock pick off the top left side of the shelves (near all the pots of glue). After grabbing the pick, go inside the open window on the side of the house (the one with the black wire running inside) and open the door to your left.
What is the red and silver key for in Hello Neighbor?
Red/Silver Key – The red and silver key appeared in Alphas 1 and 2, and it was used to unlock the workshop, which held the lockpick and crowbar. In Alpha 1, it was actually owned by the protagonist and was also the key to his house.
Where is Hello neighbor’s car keys?
It can be found on the second floor. You first have to access the room next to the red key room by knocking down the painting and jumping through the hole in the wall. The car key will then be located on the left.
Where is the Hello Neighbor Alpha 1 Key?
The rusty brown heart key was essential to unlocking the Neighbor’s basement in the Pre-Alpha and Alpha 1, as an alternative to the lockpick. In the Pre-Alpha, it was found either in the hallway at the front of the house, or on the drawer in the living room, next to the TV.
What is the point of Hello Neighbor?
Hello Neighbor is a stealth horror game about sneaking into your neighbor’s house to figure out what horrible secrets he’s hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there.
How do you get the wrench in Hello Neighbor 3?
Act 3. Next to the ladder leading to the roof with the windmill mechanism. It requires the player to stop the train in front of the roof and jump on top of it and onto the roof. Then, the player must go down the ladder and they can grab the wrench.
What does the blue key do in Hello Neighbor Act 3?
Act 3. The blue key allows the player access to the room on the 3rd floor containing the crowbar which is gated and you need to go behind the big apple painting. It can be found on the second floor, in a cabinet behind the painting.
Where is the first key in Hello Neighbor act1?
The easiest way to find the Red Key that you need to unlock the basement is to climb up the roof using the shelf and boxes on the left of the front porch. You can find a couple of boxes in the backyard, near the back right-hand corner of the house.
Where is the magnet gun in Hello Neighbor?
Act 1. In Act 1, you have to get the magnet gun from the neighbor’s car trunk after unlocking it with the car key upstairs in the neighbor’s house. Then you’d have to get the lockpick from the Tool Room through the window, which would then unlock the door.
How do you break a window in Hello Neighbor?
To break the glass, Mr. Peterson does not need objects, he just flies into the glass and breaks it.
How do you do Act 1 in Hello Neighbor?
In Act 1, your main objective is to obtain the red key to open the door to the mysterious location. After regaining control over the main protagonist, go towards the ball. After a short cutscene, you are caught by the neighbor (unavoidable).
Where is the yellow key in Hello Neighbor 3?
Alpha 3. It can be found on the wall in a special compartment for the shovel, above the main entrance door inside the Neighbor’s House.
Where is the shovel in Hello Neighbor Act 2?
In Act 2, the shovel is instead in the flooded room guarded by a Sharkotron, and the player must drain the water in order to stop the Sharkotron from capturing them and causing them to be put back in the basement.